![]() ![]() For macOS and tvOS, you need to supply all sizes for visionOS, you supply a single 1024x1024 px asset. This is an iOS App Icon Template that automates the process of rendering all the sizes that need to be bundled with iOS 16 apps. To create a custom document icon, you can supply any combination of background fill, center image, and text. For iOS, iPadOS, and watchOS, you can tell Xcode to generate all sizes from your 1024×1024 px App Store icon, or you can provide assets for some or all individual icon sizes. The nicest way to create one is probably with a custom class that conforms to NSItemProviderWriting. For example, Xcode uses custom document icons to help people distinguish projects, AR objects, and Swift code files. Replace default icon set in Xcode with your custom icons. Logs are listed by your app’s binary name. Locate crash reports for your app in the list. To locate and email crash reports for macOS and Mac Catalyst apps: Open the Console app, from Applications > Utilities in Finder. It requires a function that returns a NSItemProvider. It is cumbersome to create all sizes of Icon and Splash manually. Tap the Share icon, and select Mail to send the crash report as a mail attachment. ![]() To make the images in the view draggable, you'll need to use the onDrag view modifier. It won't win any ADAs, but it'll serve for this tutorial: func makeImage(size: CGSize) -> CGImage This one just draws a purplish rectangle. Start with a function that draws the icon into a CGImage. Xcode's asset catalog editor can accept dragged files, so that seems like a something we could try enable. You want a bunch of variously sized versions of the same icon (I'm assuming here you aren't finessing the different versions too much, or otherwise you wouldn't be reading a tutorial on how to generate images in code), and you want to get them into an asset catalog in Xcode. Say you're creating icons for an iOS project. Select your drawing technology of choice to create an image, create a view that displays it, make it the live view with and you're done. Xcode playgrounds are pretty OK for writing your graphics code. Usually when I want to draw things, I prefer to retreat back to code. Xcode creates a new app icon set or image stack with the name App Icon. I have Affinity Designer and I like it well enough, but it requires more expertise than I have, really. ![]()
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